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Superliminal chess pieces9/5/2023 ![]() It is highly recommend that you seek the Safety Data Sheet ( SDS) for this chemical from a reliable source and follow its directions. The handling of this chemical may incur notable safety precautions. Heat capacity of anhydrous liquid ammonia. Heat capacity of liquid and vapor Heat capacity, c p, of anhydrous ammonia gas. The fifth column is the heat of vaporization needed to convert one gram of liquid to vapor.įreezing curve of ammonia-water system. The fourth column is the density of the vapor. The third column is the density of the liquid phase. The second column is vapor pressure in k Pa. The table above gives properties of the vapor–liquid equilibrium of anhydrous ammonia at various temperatures. Where P is pressure in k Pa, and T is temperature in kelvins Ī = 6.67956, B = 1002.711, C = 25.215 for T = 190 K through 333 K. Vapor-pressure formula for ammonia: log 10 P = A – B / ( T − C), Log 10 of anydrous ammonia vapor pressure. Otherwise temperature is equilibrium of vapor over liquid. It is more of a quick tutorial with multiple puzzles to get you used to the game because it will get harder rather quickly. The (s) notation indicates equilibrium temperature of vapor over solid. By Petar Petrov The first level of Superliminal is called Induction. Table data (above) obtained from CRC Handbook of Chemistry and Physics 44th ed. Thermodynamic properties Phase diagram and crystalline states of ammonia Structure and properties Molecular structure The poster text reads (format has been altered):įeeling Lucky? So are we.This page provides supplementary chemical data on ammonia. More dice appear all throughout the game from the second level and onward, though they are all plain white with black pips.Ĭolliculus (referred to in the poster text, see following paragraph) is a section of the midbrain used to process visual and auditory information. ![]() In the hidden hallway in Optical, a die closely resembling the dice featured on the poster (the only difference being the pips shaped as apples, not circles) can be found in a trash can. The center image is of three falling dice, all red with white pips. 'Feeling Lucky?' is the heading of this poster. Proceed down the maintenance hallway and enter the elevator to end this level.Upon reaching the fall's bottom, the player will be teleported to a red room and emerge from within a dice. This will reveal a long shaft inside the dice. Grab the closest side of the dice to disconnect it from the others. Now that youve obtained all the collectibles you. Descend the staircase of the red room, towards the large dice. Superliminal makes use of locking bonus features behind obtaining all collectible sections as a pre-requisite.Enlarge a cube piece to reach the raised platform. Upon being dropped, the dice will explode into smaller cubes. Turn right in the blue hallway and grab the large dice. ![]() Use any side as a ramp to reach the raised platform. Interacting with either dice will make it's sides disconnect from each other.Continue through the room with the tall tower of pallets and into the red room with the two dice.Pull it as far across as possible then use this as a step to reach the raised platform. Now the dice furthest to the left can be pulled horizontally without obstruction. In the room with the push/pull dice, pull down the dice second to the left until it is recessed completely into the floor.Ascend either staircase of the red room and turn right, to the exit.Continue down the blue hallway and into the next room. Use the two warped dice to reach the raised platform.Continue through the maintenance hallway (where a Dream Soda machine is situated) and into the blue hallway.Go through the opening, into a maintenance hallway. Enter the space beneath the floorboards and interact with the vent, taking it off it's hinges.Grab the dice to detach it from the floor, revealing an area beneath the floorboards. Continue halfway through the blue hallway.Upon being interacted with, the dice will split vertically into halves but only one half is sufficient to reach the exit. Use the large dice to reach the raised exit of this room.Continue down the hallway and into the creamy-white room. ![]() Take this dice and use it to reach the raised platform of the red room. Enter the red, gallery/museumesque room then enter the white room to the right, labelled 'CURATOR ONLY'.Head out of the yellow reception area into the hall with the pallets and pipes lined along the left and right walls. ![]()
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